Lineman Teams
Teams
There will be a 35 team limit on journeyman. This will be filled on a first come basis. However, sign ups on the day
of the rodeo will be accepted if there are available spaces or no shows.
Journeyman
JOURNEYMAN TEAM #'S: 11 - 46
35 team limit
- 4160 dead-end change (B.R.E.E)
- Transformer Change
- Suspension Insulator Change
- Hurtman Rescue (Emergency Response)
- Pole Climb
Journeyman teams will be divided into five groups and compete in each event
according to their pre-determine rotation.
As each team signs up, they will be assigned to one of the five groups A, B, C,
D, or E. Each one of these groups will have a designated order of events as
follows:
| A
|
B
|
C
|
D
|
E
|
| Dead-end change |
Transformer change |
Insulator change |
Hurtman |
Pole climb |
| Pole climb |
Dead-end change |
Transformer change |
Insulator change |
Hurtman |
| Hurtman |
Pole climb |
Dead-end change |
Transformer change |
Insulator change |
| Insulator change |
Hurtman |
Pole climb |
Dead-end change |
Transformer change |
| Transformer change |
Insulator change |
Hurtman |
Pole climb |
Dead-end change |
Each group will consist of a maximum of seven teams. At the start of the Rodeo,
all teams will report to their starting event. At the completion of an event
they will have 20 minutes to report to their next scheduled event. For Online
registration, please click on Online
Journeyman registration. For Print Out Mail - Fax Form registration, please click
on
Mail - Fax Form.
Each team will consist of two journeymen and one groundman. The groundman may be
supervisory level or below but he can only compete as a groundman and may not
rotate with his team members in events. Any attempt to do so will result in
disqualification.